<?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600" creationComplete="application1_creationCompleteHandler(event)"> <fx:Script> <![CDATA[ import mx.controls.Alert; import mx.core.UIComponent; import mx.events.FlexEvent; import mx.graphics.codec.JPEGEncoder; import mx.rpc.events.FaultEvent; import mx.rpc.events.ResultEvent; import mx.utils.UIDUtil;
protected function application1_creationCompleteHandler(event:FlexEvent):void { initCamera(videoDis); }
//初始化Camera控件,并添加在VideoDisplay public function initCamera(videoDis:UIComponent):void { var myCamera:Camera = Camera.getCamera();//获取客户端摄像头 myCamera.setMode(500,500,30);
var myVideo:Video = new Video(500,500); myVideo.attachCamera(myCamera);//获取摄像头的视频流
videoDis.addChild(myVideo); }
//将可视的UIComponent组件转换为图片 public function UItoBitmap(source:UIComponent,target:UIComponent):void { var width :int = source.width; var height :int = source.height; var bitmapData:BitmapData =new BitmapData(width,height); bitmapData.draw(source,new Matrix());
var bitmap:Bitmap=new Bitmap(bitmapData);
var uic:UIComponent = new UIComponent(); uic.addChild(bitmap); target.addChild(uic); }
//将可视的UIComponent组件保存为本地图片 public function UISaveAsImg(imgID:UIComponent):void { var width :int = imgID.width; var height :int = imgID.height; var bitmapData:BitmapData =new BitmapData(width,height); bitmapData.draw(imgID);
var byteArr:ByteArray = bitmapData.getPixels(new Rectangle(0,0,width,height)); var byteArr123:ByteArray =new JPEGEncoder().encodeByteArray(byteArr,width,height);
var fileRefer:FileReference = new FileReference(); fileRefer.save(byteArr123,UIDUtil.createUID()+".png"); fileRefer.addEventListener(Event.COMPLETE,function completeHandler():void{ Alert.show("保存本地成功"); }); }
//照片上传到服务器 protected function upLoadImg(imgID:UIComponent):void { var width :int = imgID.width; var height :int = imgID.height; var bitmapData:BitmapData =new BitmapData(width,height); bitmapData.draw(imgID);
var byteArr:ByteArray = bitmapData.getPixels(new Rectangle(0,0,width,height)); var byteArr123:ByteArray =new JPEGEncoder().encodeByteArray(byteArr,width,height);
webService.UploadFile(byteArr123,"123.png"); }
protected function webService_faultHandler(event:FaultEvent):void { Alert.show(event.fault.toString()); } protected function webService_successHandler(event:ResultEvent):void { Alert.show(event.result.toString()); }
]]> </fx:Script> <fx:Declarations> <!-- 将非可视元素(例如服务、值对象)放在此处 --> <s:WebService wsdl="http://10.19.1.48/upImg/Service1.asmx?WSDL" fault="webService_faultHandler(event)"> <s:operation result="webService_successHandler(event)"></s:operation> </s:WebService> </fx:Declarations> <s:VideoDisplay toolTip="点击拍照"></s:VideoDisplay> <mx:DateChooser x="62" y="508" toolTip="点击拍照"/>
<mx:Image x="522" y="0" toolTip="点击保存本地"/> <mx:Canvas x="500" y="300" toolTip="点击保存本地"></mx:Canvas>
<s:Button x="305" y="537" label="上传"/>
</s:Application>
webservice代码:
复制代码 代码如下: /// <summary> /// 上传文件到远程服务器 /// </summary> /// <param>文件流</param> /// <param>文件名</param> /// <returns>字符串</returns> [WebMethod(Description = "上传文件到远程服务器.")] public string UploadFile(byte[] fileBytes, string fileName) { try { MemoryStream memoryStream = new MemoryStream(fileBytes); //1.定义并实例化一个内存流,以存放提交上来的字节数组。 FileStream fileUpload = new FileStream(Server.MapPath(".") + "" + fileName, FileMode.Create); ///2.定义实际文件对象,保存上载的文件。 memoryStream.WriteTo(fileUpload); ///3.把内存流里的数据写入物理文件 memoryStream.Close(); fileUpload.Close(); fileUpload = null; memoryStream = null; return "文件已成功上传至服务器"; } catch (Exception ex) { return ex.Message; } }
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